World of Esaene (ENWorld)

Tuesday, August 29, 2006

Alternate skills

I saw an interesting thread on ENWorld that matched my goals of overall simplification and streamlining of the system. How does this strike you?

There are three states of skills - untrained, trained, and mastered.
  • Untrained skills have a base roll (either the base attribute, or base attribute/2 for difficult skills).
  • Trained is the base + (level +3)/2
  • Mastered is base + level + 3.
The masteries are like specialties - so someone can be trained in Craft [Blacksmith], for instance, and be a master weaponsmith.

Lets take Sven, our level 4 Expert.
Str 12 (+6), Dex 14 (+7), Con 12 (+6), Int 14 (+7), Wis 10 (+5), Cha 11 (+5).

Craft is an Intelligence/2 skill, so the base value is +3.
If Sven is a trained Blacksmith, his Blacksmith value is +6.
If Sven later spends an additional skill point to gain mastery (weaponsmith), the skill would read: Craft [Blacksmith] +6 (Weaponsmith +10). Note that Sven could have mastered general blacksmithing, but other specialties would be unmastered.

There are very few skill points to keep up with (0 = untrained, 1 = trained, 2+ = mastery) so there is much less math involved with upkeep.

1 comment:

Brant said...

This is similar in the way the Army tracks tasks as either
T: Trained
P: Practiced
U: Untrained

U: no clue how to do it and never tried it before. might get lucky and accomplish some of it, but no expectation of knowing how to do it

P: know what you're doing but don't always get it exactly right (there's a lot of space in this level)

T: know exactly what to do, and can do it, to standard, on request

The Army uses it to track collective tasks, not individual ones, but it might could be adapted to work for a context like this.