World of Esaene (ENWorld)

Wednesday, August 16, 2006

The role of race

How would you all feel to having all player characters be human, with distinctions for locale and culture, instead of the variety of fantasy races that fit that role right now?

This would, in turn, make some of those other races more mysterious and primal, for one, and eliminate some of the stereotypes that exist for them in all FRPGs.

In this scenario, the Akknals would be human (or demi-human) with some traits that make them stick out. In this particular case, Akknals have "giant blood" which makes even the smallest ones larger than an average human.

The elves are already free in this ubiquitous presence that threatens the world sort of way, but it could free the dwarves to be much more mythologically inclined in the same manner, being one with the earth and the secrets therein. The "races' therefore are all byproducts of the mystic sundering of the spirit world from the physical world, left behind - a mythological figure without a narrative, so to speak. The races in FRPGs are all derived from myth anyway, so it would be interesting to bring them back to that root again.

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