World of Esaene (ENWorld)

Showing posts with label ENWorld. Show all posts
Showing posts with label ENWorld. Show all posts

Tuesday, July 08, 2008

ENWorld Blog

I have created a blog on ENWorld and I may, given some thought, do all of my blogging for Esaene over there.

http://www.enworld.org/forum/blog.php?u=34405

Monday, April 09, 2007

Conviction

This was taken from rycanada on ENWorld, on his blog.

The highest-level PCs at the table get 6 Conviction, and for each level lower than the highest that you are, you get an extra point of Conviction. This pool is restored whenever the party has a night of complete rest (this effect cannot be magically reproduced). Conviction is spent as follows:
Table R-04: Conviction

ActionConviction Cost
Roll an extra d20 (if you declare before the roll)1
Roll an extra d20 (if you declare after the roll)2
Take an extra move-equivalent action on your turn**1
Take an extra standard action on your turn**2
Gain an extra use of another X/day ability, including spells2*


When you roll extra d20s, you take the highest roll. You can roll as many extra d20s on a roll as you can pay for.
** Each of these can be performed only once per round. If you have an extra move and an extra standard action, you can perform a full-round action instead. PCs have a death flag that they can raise in order to get 4 extra Conviction. This flag can be lowered by spending 4 Conviction. While a player-character's death flag is raised, they can suffer death as per the standard rules. While the flag is lowered, the player character can still be captured, imprisoned, fall off a cliff into a river and left for dead - but will not actually die. NPCs with names use the normal rules for death, but NPCs without names die at 0 hit points. Because this rule makes death something players have some control over, players should consider it very unlikely that their soul will be free to return in the event that they die (i.e. Raise Dead spells aren't likely to work).

Thursday, February 15, 2007

Working things out

I've updated the skills, which I'll get updated on the group soon. Other than that, I've been going the public route and trying to get some rules and permutations worked out within the gaming community, most notably ENWorld. Here is a link to the latest thread and what I'm trying to get sorted out.

http://www.enworld.org/showthread.php?t=188288

I'll add some more threads and try to get other things worked out as I see fit.

Tuesday, August 29, 2006

Alternate skills

I saw an interesting thread on ENWorld that matched my goals of overall simplification and streamlining of the system. How does this strike you?

There are three states of skills - untrained, trained, and mastered.
  • Untrained skills have a base roll (either the base attribute, or base attribute/2 for difficult skills).
  • Trained is the base + (level +3)/2
  • Mastered is base + level + 3.
The masteries are like specialties - so someone can be trained in Craft [Blacksmith], for instance, and be a master weaponsmith.

Lets take Sven, our level 4 Expert.
Str 12 (+6), Dex 14 (+7), Con 12 (+6), Int 14 (+7), Wis 10 (+5), Cha 11 (+5).

Craft is an Intelligence/2 skill, so the base value is +3.
If Sven is a trained Blacksmith, his Blacksmith value is +6.
If Sven later spends an additional skill point to gain mastery (weaponsmith), the skill would read: Craft [Blacksmith] +6 (Weaponsmith +10). Note that Sven could have mastered general blacksmithing, but other specialties would be unmastered.

There are very few skill points to keep up with (0 = untrained, 1 = trained, 2+ = mastery) so there is much less math involved with upkeep.