World of Esaene (ENWorld)

Monday, April 09, 2007

Conviction

This was taken from rycanada on ENWorld, on his blog.

The highest-level PCs at the table get 6 Conviction, and for each level lower than the highest that you are, you get an extra point of Conviction. This pool is restored whenever the party has a night of complete rest (this effect cannot be magically reproduced). Conviction is spent as follows:
Table R-04: Conviction

ActionConviction Cost
Roll an extra d20 (if you declare before the roll)1
Roll an extra d20 (if you declare after the roll)2
Take an extra move-equivalent action on your turn**1
Take an extra standard action on your turn**2
Gain an extra use of another X/day ability, including spells2*


When you roll extra d20s, you take the highest roll. You can roll as many extra d20s on a roll as you can pay for.
** Each of these can be performed only once per round. If you have an extra move and an extra standard action, you can perform a full-round action instead. PCs have a death flag that they can raise in order to get 4 extra Conviction. This flag can be lowered by spending 4 Conviction. While a player-character's death flag is raised, they can suffer death as per the standard rules. While the flag is lowered, the player character can still be captured, imprisoned, fall off a cliff into a river and left for dead - but will not actually die. NPCs with names use the normal rules for death, but NPCs without names die at 0 hit points. Because this rule makes death something players have some control over, players should consider it very unlikely that their soul will be free to return in the event that they die (i.e. Raise Dead spells aren't likely to work).

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