I've been busy with "real work" (AKA the work that pays the bills) so I've been spending my free time actually working on things as opposed to writing about working on things.
I have 4th Edition D&D and have run several games (before and after the release, based on the pre-release ruleset compiled by Verys Archon on ENWorld and the pre-release adventure, Keep on the Shadowfell). I ran Into the Shadowhaunt for D&D gameday and that went well - my party, consisting primarily of 10-12 year old girls for some reason, had a great time. They beat the adventure and the follow-up white dragon encounter in three and a half hours.
I'm currently starting 1 4th edition game at work, 1-2 times a week at lunch; I'm restarting my play-by-email game with the current ruleset (adapting EN Publishing's War of the Burning Sky for 4th edition); I'm also planning a semi-regular game at my FLGS (All Fun & Games in Apex, NC) as well.
The plan is, eventually, to start putting the adventure modules and publishable material into these games to prepare for eventual release. The main issue, of course, is that my job and family are very demanding of my time. So I'm not putting any undue pressure on myself. I'm going to Origins this month, DragonCon later in the year, and MACE (a more local convention) in November. Since MACE will be the first convention after the official third party release date, I imagine I'll try to have more official content ready to go by then.
World of Esaene (ENWorld)
Showing posts with label Origins. Show all posts
Showing posts with label Origins. Show all posts
Saturday, June 14, 2008
Wednesday, March 05, 2008
Long time
Hey everyone,
I know it's been a while since I updated this and it's been for a variety of reasons. Since 4th edition D&D was announced, I struggled with what direction to take the game. I needed more info to make sure my vision wouldn't be so close to Wizard's vision that it would make my work moot, so I waited and watched.
As it turns out, I like what I see. Based on the plethora of information available from D&D experience, and a few email questions answered from Wizards of the Coast, I've decided to continue forward with Esaene using 4th Edition D&D rules.
The current plan is to have several things ready for demonstration at Origins this year and have them available for sale starting January 1st, 2009.
More updates as we get closer.
-Chris
I know it's been a while since I updated this and it's been for a variety of reasons. Since 4th edition D&D was announced, I struggled with what direction to take the game. I needed more info to make sure my vision wouldn't be so close to Wizard's vision that it would make my work moot, so I waited and watched.
As it turns out, I like what I see. Based on the plethora of information available from D&D experience, and a few email questions answered from Wizards of the Coast, I've decided to continue forward with Esaene using 4th Edition D&D rules.
The current plan is to have several things ready for demonstration at Origins this year and have them available for sale starting January 1st, 2009.
More updates as we get closer.
-Chris
Sunday, July 08, 2007
Back home
I'm back from Origins. Much fun was had by all and I got a lot of work done on Esaene. I'll need to collect my thoughts a bit before posting any of it, but things are looking up.
Wednesday, July 04, 2007
Origins
I'm here in Columbus for Origins. I'll be at the BayonetGames booth - we're sharing it with Lock & Load.
Monday, July 02, 2007
Origins
Brant and I will be at Origins this year, although I don't think we have anything specifically to show. We will spend the time getting some of this game stuff sorted out. Having several days to only work on this will help a lot.
Friday, July 07, 2006
Origins
The Con went well. I had a lot of fun and met lots of interesting people. The coolest game I saw and played was Artesia, which won the Best RPG Award at the show. The game is gorgeous and the author/artist, Mark Smylie, is really cool. I also managed to pick up a copy of Burning Wheel from Indie Press Revolution. Brennan Taylor, the guy who runs IPR, played Artesia with me on Friday night. I met him the year before and he's a pretty cool guy.
I also met Aaron Acevedo, Andy Hopp, and Sean Preston at a party thrown by Sean Patrick Fannon (who I know from back when he was trolling around Raleigh). A good time was had by all. I also came away with some good ideas for changes in my design, so that is moving forward as well. I hope to have the Alpha rules done by the end of the month.
I also met Aaron Acevedo, Andy Hopp, and Sean Preston at a party thrown by Sean Patrick Fannon (who I know from back when he was trolling around Raleigh). A good time was had by all. I also came away with some good ideas for changes in my design, so that is moving forward as well. I hope to have the Alpha rules done by the end of the month.
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