World of Esaene (ENWorld)

Friday, March 14, 2008

Narrativism vs. Simulationism

I've been seeing a lot of traffic on ENWorld lately about simulating critical wounds, dismemberment, and things like that. I suppose I fall deeply into the narrativist camp when I ask, "Why?"

To me, character-altering things like that should be part of the story, not up to random chance. "Sorry, your guy lost his hand. Sucks to be you." Think about Jaime Lannister losing his hand, or a real-life example of captured English bowman being maimed so they can't draw back their bows. Random stuff happens in real life, but in a story and even a game, random things don't jive well. Anything major has to happen for some reason.

Just my two cents...

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