World of Esaene (ENWorld)

Wednesday, May 16, 2007

Game update

I have started a game using some of my new rules, although I am starting out very slowly on that front. I plan to introduce rules one at a time in order to not inundate the players with changes. I'm running an existing campaign (WotBS), although I have changed the place names to protect the innocent (or guilty).

Rich is playing Cyrus, a fighter. He was nearly killed by a mercenary and later made a rousing speech to inspire the citizenry in a time of crisis, organizing a bucket brigade to put out a burning building and generally acted heroically.
Scott is playing Nabron, a sorcerer. He is cowardly and self-serving, thinking only of his immediate goals.
Brian C is playing Arwin, a rogue with some fey blood. He heroically saved a woman from a burning building by scaling the wall and carrying her down from the fourth story.
Brian D was absent, but is playing a yet to be seen MageKnight.

I have changed the classes slightly, added a few feats, and changed the magic system to Elements of Magic (Revised) along with the existing errata and Lyceum Arcana.

Current Classes:
  • Fighter (slight modification by adding combat styles at odd levels)
  • Rogue (more akin to the Thief from Conan)
  • Sorcerer (Mage from EoM)
  • Wizard (Arcanist from LA)
  • Taskmage (EoM)
  • Mageknight (EoM)
Future Classes (tentative):
  • Hunter/Ranger (non-magic)
  • Expert
Class Mechanic Change: All classes have "Starting abilities" and "Class features". Some class features are only gained when you start as a class. This includes weapon/armor proficiencies, some first level abilities, and any initial saving throw bonus. This prevents picking up a single level of a class just to get a special ability and never going back. You have to invest to get something back from anything.

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